Branching Narrative announced its first gaming title, which is a new take on Deathtrap Dungeon, the classic Fighting Fantasy gamebook by Ian Livingstone. The game is designed to showcase the company's ...
Branching narratives give players the power to shape their own stories, but designing them well is a delicate balancing act. From Baldur’s Gate 3’s freedom-first philosophy to structured state-based ...
Last time, I mused a bit on the concept of linearity versus openness in gaming. Today, I'd like to continue that line of thought, with a look at narrative paths in game design. See, I was reading an ...