Branching Narrative announced its first gaming title, which is a new take on Deathtrap Dungeon, the classic Fighting Fantasy gamebook by Ian Livingstone. The game is designed to showcase the company's ...
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Mastering branching narratives in interactive games
Branching narratives give players the power to shape their own stories, but designing them well is a delicate balancing act. From Baldur’s Gate 3’s freedom-first philosophy to structured state-based ...
Last time, I mused a bit on the concept of linearity versus openness in gaming. Today, I'd like to continue that line of thought, with a look at narrative paths in game design. See, I was reading an ...
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