The new Radiance DX12 GPU benchmark uses Raymarching, relies on FP32 compute, shows potential of current and future graphics ...
Microsoft has devised a system to massively reduce the amount of VRAM required by ray tracing in games, potentially meaning that we don't need to keep piling more and more memory onto future graphics ...
Real-time ray-tracing is not only hardware intensive to the point where it needs dedicated hardware to run complex calculations for advanced lighting effects but also heavy on VRAM usage. This has led ...
The gaming industry has been a forefront for technology since its early days, pushing the expectations of things like handheld computing, online communication, and of course, graphics. For the last ...
Unless you're a physicist, you probably don't pay too much mind to the function of light in your daily life. Light is light, right? When there is light, we see, and when there isn't, we don't. But ...
Computational design software startup nTopology Inc. said today it has secured a significant investment of an undisclosed amount from NVentures, the venture capital arm of Nvidia Corp. The funding ...
Although benchmarks are never perfect, they’re a useful tool for judging comparative performance. Basemark has just such a tool in its new In Vitro GPU test suite and kindly provided a copy to Android ...
Veteran reporter and editor with over ten years of experience. Probably reading comic books. Apple's upcoming iPhone 15 Pro line of phones focuses on gaming, with ray-tracing support and a robust line ...
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