After Morrowind and Oblivion, the difficulties Bethesda had in pivoting to sci-fi for Fallout 3 are well-documented. But one ...
Fallout started in 1997 as an isometric, turn-based game, in which the Wanderer would patiently wait for big rats and ...
A Bethesda dev reveals that one of the biggest changes Fallout 3 brought to the franchise almost didn't make it into the ...
Mohsen Baqery is a Guide Staff Writer from Turkey. With a passion for gaming that borders on obsession, Mohsen thrives on guiding fellow gamers through the most challenging obstacles while exploring ...
Bethesda hadn't dealt with guns in a long time when it came time to develop Fallout 3; thankfully, VATS helped close the ...
Tell me if this has happened to you. You're playing Fallout 4. There's an enemy, let's say, a super Mutant. You press the button that slows the game down, so that you can shoot directly at its head — ...
Join members of the Bethesda Game Studios team, including Fallout 3's lead artist Istvan Pely, lead designer Emil Pagliarulo, and more as they discuss adapting the combat from the original Fallout ...
Among the many little tweaks Obsidian made in Fallout: New Vegas was an overhaul of VATS. The crit bonus and damage reduction were revised downward, meaning that rather than being a bulletproof god ...
War, war never changes. But if you’ve played previous 3D Fallout games you may be surprised to discover that VATS doesn’t work quite the same way in Fallout 76. So, to help you find your feet, here’s ...