Microsoft now owns one of gaming’s most popular middleware tools. The Xbox company announced this morning that it has acquired Havok, the technology company best known for creating a physics engine of ...
Valve and Microsoft have come to an agreement to waive the Havok Engine fee which will make modding games like Team Fortress 2 and Half-Life: Alyx easier. In a tweet from @TF2CCWiki - who reached out ...
Havok, the big-name physics engine that is used in many popular PC and console games, has been licensed for the Mac by Blizzard Entertainment (maker of World of Warcraft and Diablo), making this the ...
On the official Microsoft blog, the company today revealed that it's acquired physics toolset company Havok from chip maker Intel. The exact terms of the deal were not disclosed. Havok's physics ...
Tools provider Havok has reduced its licensing fee for game studios with development budgets under $20 million. The move will see studios with development costs under the figure paying $50k per game ...
The Team Fortress 2 modding scene is about to get a little easier, it seems, as Valve has apparently struck a deal with Microsoft to waive the $50,000 fee for the Havok physics engine for future mods ...
In keeping with the timing suggested at GDC 2013, Havok has released its open-source end-to-end mobile 3D game production engine Project Anarchy. This includes Havok's physics, animation and AI tools, ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results