Technology must return to its proper place in the classroom — as a supplemental tool rather than the source and summit of ...
Still, even if "edutainment" was a Trojan horse of math and history lessons dressed up in blocky '90s graphics, there's no denying we spent hours on that Oregon trail or trying to find Carmen Sandiego ...
At Kennesaw State University, learning about nuclear energy isn’t limited to textbooks and lectures. Researchers are ...
Usama has a passion for video games and a talent for capturing their magic in writing. He brings games to life with his words, and he's been fascinated by games for as long as he's had a joystick in ...
Marianne Malmstrom has been using video games in the classroom for over eight years. She recently completed a 3-month professional development tour of New Zealand focused on investigating successful ...
While the world of educational programming and video games is vast, not all offerings are created equal. So how is a parent or teacher to choose? Nadine Levitt, founder of the educational technology ...
When I was a kid, I didn’t like any toys, games, books, or TV shows that tried to “make learning fun.” I wasn’t dumb; I knew when I was being lied to—learning and fun are mutually exclusive. But ...
The makers of digital learning games and their advocates have struggled for years to break into the mainstream of K-12 education. The games suffered from the perception that they were not directly ...
We will be adding new, reviewed, and/or adapted games to the list. Check back often and follow Superheroes of Science (@purduesos) on Facebook or Instagram for updates! This lesson utilizes an ...