Microsoft's new ray tracing trick cuts out the CPU bottleneck holding back every game engine ...
Ray tracing performance on PC just got a quiet but significant push forward. Microsoft has officially standardized Shader ...
The penchant for video games to develop better graphical capabilities has been ingrained into development DNA since the first playable games were released decades ago. Fast forward to current times ...
Gaming graphics have been on a constant improvement trajectory since the early days, with new technologies leveling up the experience. Ray tracing has been one such focus that brings gorgeous lighting ...
Real-time ray-tracing is not only hardware intensive to the point where it needs dedicated hardware to run complex calculations for advanced lighting effects but also heavy on VRAM usage. This has led ...
Ray tracing has become a new trend in PC gaming and other graphics-related tasks. Its demand for PCs is quite high, even for those with high-end graphics cards. For this reason, Microsoft has promised ...
Perhaps there is still some hope for GPUs with low VRAM. According to a new patent published by Microsoft, the company worked out a method that could make ray tracing and path tracing more viable in ...
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A shadow of ray tracing, but it'll be available to creators on every platform. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. Minecraft: Bedrock ...
The rumoured handheld will reportedly be "massively ahead" of the Series S in terms of ray tracing performance.
Not all patents ever see real-life applications but this one could be very popular with devs. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works.