Criterion Games at 30: The British-based studio thriving amid global gaming turmoil ...
Electronic Arts has announced the purchase of British game development studio and leading middleware provider Criterion, giving the top publisher control of the hugely popular RenderWare platform.
In an alternate universe, Renderware would have kept growing under Rockstar. There’s a particular reason GTA changed in visual identity completely when it entered the HD Universe. Now, we know a ...
It was only recently that the renderware engine was anything more than a heaping pile of suck. It used to give very poor performance, at least on the PC (this is in the pre and early days of 3d ...
Sega's latest Sonic title is using RenderWare in order to speed up the game's multi-platform development, Criterion announced yesterday. All three versions of the game were seen at E3, and described ...
Ahh, the RenderWare Engine -- responsible for so many games last generation that at one point it actually made up the basic building blocks of more than one out of every four games released. Granted, ...
A new Gamasutra interview with Electronic Arts chief creative officer and executive VP William "Bing" Gordon (pictured left) sheds some light on a number of hot topics surrounding the company, from ...
HomeLAN Fed has a Q&A with the guys at RenderWare today, an engine that has been used in a lot of console and PC titles. Andy Price of Criterion explains how they first got the idea to create ...
Gamasutra popped out an interview with EA's Bing Gordon about why it decided to use Epic's Unreal Engine 3 as opposed to Renderware for its next-gen gaming needs: What made you guys take up the Unreal ...
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