
SDL3/FrontPage - SDL Wiki
SDL3 has officially released and is ready for you to start using now. Need some motivation? Here's a list of New Features that you can enjoy today in SDL3! If you're coming from SDL2 check out the 2 to 3 …
GitHub - libsdl-org/SDL: Simple DirectMedia Layer
Simple DirectMedia Layer (SDL for short) is a cross-platform library designed to make it easy to write multi-media software, such as games and emulators. You can find the latest release and additional …
Lazy Foo' Productions - Hello SDL3
Mar 30, 2026 · Once you set up SDL, we'll cover your first SDL3 application.
Simple DirectMedia Layer - Homepage
SDL is written in C, works natively with C++, and there are bindings available for several other languages, including C# and Python. SDL is distributed under the zlib license. This license allows …
Free SDL3 Tutorials - Glusoft
Discover a wide range of SDL3 tutorials for all levels—from setup and input handling to 2D/3D rendering, physics, audio, and networking. Learn modern game development with clear, code …
Releases: libsdl-org/SDL - GitHub
In addition to lots of bug fixes and general system improvements, this release has some major themes of improved interoperability between the 3D GPU API and the 2D rendering API, improved Emscripten …
SDL 3 Officially Released With New APIs, Better HiDPI ... - Phoronix
Jan 21, 2025 · SDL3 brings new GPU, Dialog, Filesystem, Storage, Camera, Pen, Process, App MetaData, and Properties APIs. The new GPU API provides access to modern 3D rendering and …
SDL3/Tutorials - SDL Wiki
The best place to find simple SDL3 tutorials at the moment is examples.libsdl.org, which offers small programs that each demonstrate one feature of the library. Most of the examples are 100-300 lines …
SDL 3 Tutorial playlist - YouTube
A playlist showing how to use the SDL 3 (Simple DirectMedia Layer). I'll show off and show specific features so you can get started.
Lazy Foo' Productions - Hello SDL3
Jun 7, 2025 · Our application is going to initialize SDL for use first. Whether you're using SDL, Vulkan, or some other library, it's not uncommon to have to initialize it before it's ready to use.